Changelog
Breaking changes are marked with a (b).
June 5, 2021
- New ship for hauling bulk metals / chemicals
- New structures, some updates to production numbers, and new restrictions to limit 1 structure type per location
- Added Planet Traits which restrict structure types and influence production
- Seeded more locations with random traits
- Added loadingSpeed property to ships which determines the max quantity for purchase / sell orders
May 29, 2021
- warp travel now requires all loans to be paid
- added shipyard structure
- added moon to Zeon
- all locations now land on a random orbit
- minor adjustment to goods and structure output
May 22, 2021
- (b) Wormhole locations have new symbols
- (b) Fixed PUT loans endpoint response structure
- Added two new systems to explore
- Added new structures and reworked structure outputs
- Added new good type
- Warp gates no longer destroy ships on failure
- Reduced ship fuel consumption
- Added new ship manufacturer
- Added endpoint for /locations/:symbol/structures
- Fixed credits hitting max integer
May 15, 2021
- (b) refactored routes
- rate throttle now applies to both IP address and user
- flight plans should be more stable
- optimizations to database for stability
- Allows fuel refining on Bear Nebula
- Increase market spread of cross-system goods
- Increase profitability of player structures
- Improve minimum warp gate stability
May 8, 2021
- (b) userNetWorth on leaderboard is now an object rather than an array
- New Fuel Hauler Ship Class: Tiddalik (can only hold fuel)
- Leaderboard filters out inactive users
- Tweaks to market change rate, spreads, and consumer/producers
May 1, 2021
- (b) Requires ship at a shipyard to purchase additional ships
- (b) Requires ship at a location when building a new structure
- (b) Only one structure type per location per user
- New leaderboard endpoint: GET api.spacetraders.io/game/leaderboard/net-worth token==$token
April 23, 2021
- (b) removed ships being included in location endpoint . Use instead.
- added new goods: explosives, nanobots, biometric firearms, precision instruments, narcotics
- rebalanced market prices
- reworked which goods are available at different locations
- buffed structures
April 18, 2021
- (b) create loan endpoint response structure has changed
- (b) create ship endpoint response structure has changed
- update market consumption / production
- added four new structures: mine, farm, fuel refinery, chemical plant
- lowered Gravager III cargo space from 1000 to 500
- update the main website and added an email newsletter
- added guide to website for structures: spacetraders.io/docs/structures
April 11, 2021
- (b) Renamed workers to drones
- Added maintenance mode (503) during server downtime
- Added endpoint for transferring cargo between two self-owned ships
- Migrated the main website from vuepress to nextjs + mdx + tailwind
- Work continues on a small version of Structures / Factories and OAuth
April 4, 2021
- added new Hermes ship class
- reduced prices of all ships
- reduced cargo space for all ships
- reduced in-system flight time
- removed the teapot ship
March 28, 2021
- (b) normalized responses on flight plan endpoints
- (b) lowered max order size from 1000 to 300 (place multiple orders to load / unload your cargo)
- (b) added a property to marketplace listings for "spread" which should be used to estimate the purchase price (add spread) / sell price (subtract spread)
- rebalanced ship prices
- rebalanced marketplace prices and volume size of some goods
- flight plans are slightly faster
- warp gates degrade over a longer period of time and construction materials have been reduced
- warp gates begin as constructed and mostly stable. Enter at your own risk.
- added internal tooling to monitor economy for future balancing
- added internal infrastructure for centralized cache
- increased frequency of flight plan processing
- increased frequencty of marketplace quantity updates
- continuing to work on OAuth, better API documentation and updates to main site
March 21, 2021
- Updates to wormholes regarding warpgates and teapotting
- Removed ansible progress and clues
- Research now operates as a normal trade good
- Some rebalance to economy across systems
March 13, 2021
- You will now get a little helpful message telling you how much fuel you need if you get an insufficient fuel error when creating a flight plan
- /game/locations/:symbol will now also return a number of docked ships
- /game/locations/:symbol/ships will return information about the docked ships like username, shipId and shipType
March 05, 2021
- Implemented point based rate limiting
- Fixed missing token==token parameter in API docs under loans
- Added example on how to pay loans in the tutorial docs
- Allowed query and body params to be interchangeable
- Added a api.spacetraders.io API documentation listing available endpoints
- Standardized all error messages
- Made parameters for sell and purchase orders case insensitive
- Patched issue where sometimes you would get an HTML server dump
- Throw correct error when attempting to sell good while in-flight
- Made arrival times more accurate based on timeToDesitnation
- Added FAQ in site footer
- Added Patreon link for those who want to support on site