Changelog

Breaking changes are marked with a (b).

June 5, 2021

  • New ship for hauling bulk metals / chemicals
  • New structures, some updates to production numbers, and new restrictions to limit 1 structure type per location
  • Added Planet Traits which restrict structure types and influence production
  • Seeded more locations with random traits
  • Added loadingSpeed property to ships which determines the max quantity for purchase / sell orders

May 29, 2021

  • warp travel now requires all loans to be paid
  • added shipyard structure
  • added moon to Zeon
  • all locations now land on a random orbit
  • minor adjustment to goods and structure output

May 22, 2021

  • (b) Wormhole locations have new symbols
  • (b) Fixed PUT loans endpoint response structure
  • Added two new systems to explore
  • Added new structures and reworked structure outputs
  • Added new good type
  • Warp gates no longer destroy ships on failure
  • Reduced ship fuel consumption
  • Added new ship manufacturer
  • Added endpoint for /locations/:symbol/structures
  • Fixed credits hitting max integer

May 15, 2021

  • (b) refactored routes
  • rate throttle now applies to both IP address and user
  • flight plans should be more stable
  • optimizations to database for stability
  • Allows fuel refining on Bear Nebula
  • Increase market spread of cross-system goods
  • Increase profitability of player structures
  • Improve minimum warp gate stability

May 8, 2021

  • (b) userNetWorth on leaderboard is now an object rather than an array
  • New Fuel Hauler Ship Class: Tiddalik (can only hold fuel)
  • Leaderboard filters out inactive users
  • Tweaks to market change rate, spreads, and consumer/producers

May 1, 2021

  • (b) Requires ship at a shipyard to purchase additional ships
  • (b) Requires ship at a location when building a new structure
  • (b) Only one structure type per location per user
  • New leaderboard endpoint: GET api.spacetraders.io/game/leaderboard/net-worth token==$token

April 23, 2021

  • (b) removed ships being included in location endpoint /game/locations/:symbol. Use /game/locations/:symbol/ships instead.
  • added new goods: explosives, nanobots, biometric firearms, precision instruments, narcotics
  • rebalanced market prices
  • reworked which goods are available at different locations
  • buffed structures

April 18, 2021

  • (b) create loan endpoint response structure has changed
  • (b) create ship endpoint response structure has changed
  • update market consumption / production
  • added four new structures: mine, farm, fuel refinery, chemical plant
  • lowered Gravager III cargo space from 1000 to 500
  • update the main website and added an email newsletter
  • added guide to website for structures: spacetraders.io/docs/structures

April 11, 2021

  • (b) Renamed workers to drones
  • Added maintenance mode (503) during server downtime
  • Added endpoint for transferring cargo between two self-owned ships
  • Migrated the main website from vuepress to nextjs + mdx + tailwind
  • Work continues on a small version of Structures / Factories and OAuth

April 4, 2021

  • added new Hermes ship class
  • reduced prices of all ships
  • reduced cargo space for all ships
  • reduced in-system flight time
  • removed the teapot ship

March 28, 2021

  • (b) normalized responses on flight plan endpoints
  • (b) lowered max order size from 1000 to 300 (place multiple orders to load / unload your cargo)
  • (b) added a property to marketplace listings for "spread" which should be used to estimate the purchase price (add spread) / sell price (subtract spread)
  • rebalanced ship prices
  • rebalanced marketplace prices and volume size of some goods
  • flight plans are slightly faster
  • warp gates degrade over a longer period of time and construction materials have been reduced
  • warp gates begin as constructed and mostly stable. Enter at your own risk.
  • added internal tooling to monitor economy for future balancing
  • added internal infrastructure for centralized cache
  • increased frequency of flight plan processing
  • increased frequencty of marketplace quantity updates
  • continuing to work on OAuth, better API documentation and updates to main site

March 21, 2021

  • Updates to wormholes regarding warpgates and teapotting
  • Removed ansible progress and clues
  • Research now operates as a normal trade good
  • Some rebalance to economy across systems

March 13, 2021

  • You will now get a little helpful message telling you how much fuel you need if you get an insufficient fuel error when creating a flight plan
  • /game/locations/:symbol will now also return a number of docked ships
  • /game/locations/:symbol/ships will return information about the docked ships like username, shipId and shipType

March 05, 2021

  • Implemented point based rate limiting
  • Fixed missing token==token parameter in API docs under loans
  • Added example on how to pay loans in the tutorial docs
  • Allowed query and body params to be interchangeable
  • Added a api.spacetraders.io API documentation listing available endpoints
  • Standardized all error messages
  • Made parameters for sell and purchase orders case insensitive
  • Patched issue where sometimes you would get an HTML server dump
  • Throw correct error when attempting to sell good while in-flight
  • Made arrival times more accurate based on timeToDesitnation
  • Added FAQ in site footer
  • Added Patreon link for those who want to support on site